Quote:
Originally Posted by PK
24th, not 26th. Fixed. Hopefully we'll eventually get this fixed and accurate enough that people are able to ask questions that aren't errata for the OP. :)
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I'm sorry. I was just making sure.
So I have a few questions:
- Tell my why you choose to leave the supernatural out of ATE1 an ATE2 if you will.
- Lots of people are buzzing about your gadgeteering rules. How did you arrive at them? What makes them different/better/worse than the basic set's rules?
- Mutation is interesting, where did the idea for Freakishness come from?
- What was the reasoning behind choosing the apocalypse of generations before instead of apocalypse now/right now/recently?
- Your rules for Radiation and Long-Term Fatigue are brilliant simplifications with mechanics that could easily be ported elsewhere - where else would you port them?
I'll echo Doug's question. What sort of support do you want to see?
(That was hellish - took me almost 20 minutes to type that out. Stupid keyboard.)