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Old 05-03-2016, 02:50 AM   #8
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Ask Questions For GURPS After The End Q&A With PK (#SJGamesLive)

Quote:
Originally Posted by PK View Post
24th, not 26th. Fixed. Hopefully we'll eventually get this fixed and accurate enough that people are able to ask questions that aren't errata for the OP. :)
I'm sorry. I was just making sure.

So I have a few questions:
  • Tell my why you choose to leave the supernatural out of ATE1 an ATE2 if you will.
  • Lots of people are buzzing about your gadgeteering rules. How did you arrive at them? What makes them different/better/worse than the basic set's rules?
  • Mutation is interesting, where did the idea for Freakishness come from?
  • What was the reasoning behind choosing the apocalypse of generations before instead of apocalypse now/right now/recently?
  • Your rules for Radiation and Long-Term Fatigue are brilliant simplifications with mechanics that could easily be ported elsewhere - where else would you port them?
I'll echo Doug's question. What sort of support do you want to see?

(That was hellish - took me almost 20 minutes to type that out. Stupid keyboard.)
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