Quote:
Originally Posted by Agemegos
First, start as simply as possible. It's going to take time and practice to master gamemastering and GURPS: cut down as far as possible on the labour of designing or learning a fictional setting. In short, I would suggest that you run [more or less] realistic adventures in a real-world [historical] setting, something in which you and your players can draw to a great extent on what happens or happened in the everyday world or movies.
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I dunno, I personally find historical settings more work than invented world settings.