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Old 12-21-2014, 02:45 PM   #10
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Basic] Skill of the week: Crewman

Quote:
Originally Posted by johndallman View Post
That would be like the way that Soldier covers the basics of many other skills, and can substitute for them for easy tasks (those where the other skill would be a bonus of +4 or more), such as sending a message on a reasonably user-friendly radio set, or field-stripping his rifle.

Seamanship would cover the basics of Carpentry, Sewing, Mechanic, etc. for their application to ships.
Using Crewman as a kind of boosted default for anything routine on a ship sounds quite reasonable. I was about to suggest it until I saw your post.

I love skills that reduce the risk of dreaded skill bloat too common in 3rd edition.
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