Quote:
Originally Posted by dwalend
That matches my reading, but doesn't fit the reasoning above. Also, saving some die rolls in a big spill-over will speed up the game.
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To be specific, the new FAQ for 7.12.1 applies (i.e. how infantry are grouped), but 5.11.2 doesn't apply.
Basically, spillover is random enough that it can affect a vehicle and its riders differently, whereas the area of effect for direct fire is large enough that it affects a vehicle and its riders in equal intensity (though not in equal effect, due to possible different defense values).