Quote:
Originally Posted by Kelly Pedersen
Fireball doesn't do Cr (inc) damage, it does burning damage. The Missile spells generally don't do "magic crushing damage", they use appropriate damage types.
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Huh. Either Mandela Effect, or, I'm getting game systems highly confused due to a severe shortage of sleep.
Quote:
Originally Posted by Kelly Pedersen
Now, area-effect Missile spells would be a bit trickier. Explosive Fireball, for instance. I'd probably treat those as detonating at the point of impact - in other words, on your weapon's blade if you parried them, or on your shield if you blocked. The block might still be somewhat useful there, effectively giving you a bit of cover against the blast, but the parry probably won't help much.
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Just because Rule of Cool applies, I'd be inclined to treat your margin of success on the parry as scatter for where the explosive missile impacts. Anything less than a critical success on blocking is going to be damaging the shield (if you're using shield damage rules).