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Old 12-10-2012, 10:24 PM   #37
the_matrix_walker
 
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Join Date: May 2005
Location: Lynn, MA
Default Re: Gear rich, money poor

I'd like to reiterate my suggestion of using the Headquarters rules from Supers for this purpose.

Effective Status gives you the size of your base or ship. (It's really a variant Signature Gear, the effective status just determines the size of the base.)

Status -2 --Escape pod (a room)
Status -1 --Small Shuttle (small apartment)
Status 1 --Large Shuttle (comfortable house)
Status 2 -- Small freighter / Millenium Falcon / Serenity (Large house)
etc, all the way up to a Death Star at Status 8

Bases are Special Abilities, +50% to be in space. I would give it another +50% for mobile. You could then buy the components and labs, workshops, hidden compartments etc as perks.
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