Quote:
Originally Posted by TheAmishStig
The math sucked, the overall balance sucked, the 'Dx3 vs Dx1' balance sucked, the VP cost was way too high or way too low, it was a litany of annoying case rules, or any combination of the above.
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Just to be clear: Do you mean that you compared (say) a 6/6 MHWZ that could attack armor & infantry with normal terrain benefits versus a 6*/6 MHWZ that can only attack infantry (but that infantry receives no defense bonus for terrain)? And found it sucked?? Because the 6*/6 version was too powerful or too weak? I'm interested -- my gut says they're of roughly equal value, but haven't play-tested. I'd really like to know what you found. Can you elaborate?
[P.S.: I use a * star as short-hand for AP-only. E.g.: an Ogre-AP guns I list as 1*/1 D1 ].