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Old 02-28-2018, 08:58 PM   #14
Kirk
 
Join Date: Feb 2018
Default Re: TFT Game Design Issues

Quote:
Originally Posted by JLV View Post
As I recall, there was actually an article in the Space Gamer about how you could equate your own skills to a TFT character. Needless to say, it way inflated the average teenager's capabilities for the purpose! ;-)
I remember something like ST = number of full palm forward pull-ups in one minute, DX = catching between thumb and forefinger a 12 inch wooden ruler (12" end down, fingers poised there not touching ruler) dropped by another person without warning adding inch value caught to 8, and IQ = old school SAT score (1600 perfect score) divided by 100, or something like that.

There was also a game called Party Brawl, where you played a TFT character going to a 70s disco dance party. Each turn you could end up in a fight, try to get someone to dance with you, argue, and optionally drink a beer. A dextrous character might try to dance his way to victory, a smart guy win arguments, and stronger guys fight.

Things intertwined, so if you won an argument or danced with someone's date, for instance, you might end up in a fight and unconscious, ending the night for you. Beer helped you absorb hits, but made you dumber and sloppy on the dance floor. Vomiting also took you out of the game if you relied on too much beer for the sought after Macho Points.

Great fun!
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