Re: [Basic] Disadvantage of the Week: Clueless
The interesting thing with CoH under 3e was that for a while, the system seemed to get by with just three examples (Pirate’s, Gentleman’s, and Chivalry). I think that China and Japan introduced the obvious culture-specific codes, then I threw in Arabian (because you gotta talk about the Sacred Hospitality thing), and then it all sort of blossomed.
Writing up multiple codes for Banestorm was kind of fun. Actually, from the sourcebook author’s point of view, putting in a cultural Code is quite useful; it puts a marker down for how a culture thinks of itself.
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