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Old 11-20-2017, 02:22 PM   #16
zuljita
 
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Join Date: May 2008
Default Re: Upgrading existing gear

Quote:
Originally Posted by JMason View Post
Nothing official that I know of, but you could try something like this:

Anything "mundane" is going be almost always available. Let's called that a frequency of 16 or less on 3d6. Treat every enchantment and option as a modifier to the frequency, either -1 or -2. I'd go with -1 on common mods, and -2 for uncommon or better enchantments... but that will be up to you.

So with your example: Scythe (16), fine -1, balanced -1, dwarven -2, oricalcum -2, penetrating -2; Roll (16-1-1-2-2-2) 8 or less to be able to get one. I'd also make the wait time a couple of weeks.

All that said, the whole point of Dungeon Fantasy is to kill monsters and get loot. It might play better to have the players start asking around town to find what dank hole happens to have a "fine, balanced, dwarven, oricalcum, penetrating scythe" in it.
I like the idea of finding it in a hole somewhere, but it's pretty far from a legendary item. I doubt I'm going to hear rumors about it.
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