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Old 03-26-2018, 01:35 PM   #7
evileeyore
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Join Date: Jul 2006
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Default Re: Adding a Template to a Character

Quote:
Originally Posted by Kromm View Post
My view of the best way to handle this idea in spirit:
Bleh. I hated 1e D&D. (and all D&D in general)


My take: Once they purchased themselves up such that they have all stat minimums, advantages, and skills from the new Template at base* (paying Training Expenses for off-Template skills and advantages), then they can operate as though they were both Templates for Power Ups.


* By which I mean they have what it takes to be a 'starting' example of that Profession.

Quote:
Once all that was done, the former knight could start buying Chi abilities and chi skills, and would replace the options "HP up to 1.5×ST (round up). Can add or improve melee weapon skills whenever they have enough points – even mid-battle!" with "Up to Chi Talent 6, Enhanced Dodge 3, and Extra Attack 2; any amount of Wild Talent; and new Chi abilities."
What happens if said Knight has HP at 1.5×ST already?

These questions are why I just let them be both (or all) the Templates once they buy up to Template base.
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