How utilized is
Thaumatology: Ritual Path Magic's Path of Chance? The book's grimoire features a mere 4 spells using this path (with only 3 different spell effects), and forum member Raekai’s impressive
Magic-to-RPM Conversion lists only 11 discrete Chance spells (and adding only one more spell effect to those mentioned above). Could part of the reason for this be that Chance is a difficult path to understand? Chance is one of the longer path descriptions in
THM: RPM, but the considerable overlap in the spell effects it leaves me feeling less than confident that I grasp it thoroughly.
This thread welcomes musings on how Path of Chance might be more thoroughly and imaginatively employed within
THM: RPM's RAW, opinions on the boundaries of spell effects within the path, specific spell builds featuring Chance, and words of wisdom from those who have had either unpleasant experiences with this path unbalancing their games or tremendous fun with players happy to explore its potential.