View Single Post
Old 07-06-2019, 08:20 AM   #10
malchidael
 
Join Date: Jul 2018
Location: Near Milwaukee, WI
Default Re: Traditional Mapping with Megahexes

Quote:
Originally Posted by xane View Post
The hex grid was copied, tessellated and rotated by eye (!), I need to do a more professional version 2 later which is mathematically accurate as there is a bit of misalignment in places and the original pattern was zoomed to get it to TFT standard 1.5" hexes, which has caused jagged edges, and this has not been helped by conversion to PNG or PDF images.
Hand rotation is fun! I'm trying to remember the rotation percentage I used when I did that for a map I created in Campaign Cartographer, but CC3 doesn't seem to save that in the file. I gave up after that map, even though it meant my Melee maps print on 4 sheets of paper instead of 3.
malchidael is offline   Reply With Quote