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Old 07-06-2019, 01:54 AM   #8
xane
 
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Join Date: Jun 2018
Location: London, UK
Default Re: Traditional Mapping with Megahexes

Quote:
Originally Posted by malchidael View Post
So what did you use to do the MegaHexes? I tried rotating my CC3 MegaHex grids, but that was such a pain, I gave up on it.
The hex grid was copied, tessellated and rotated by eye (!), I need to do a more professional version 2 later which is mathematically accurate as there is a bit of misalignment in places and the original pattern was zoomed to get it to TFT standard 1.5" hexes, which has caused jagged edges, and this has not been helped by conversion to PNG or PDF images.

At the moment I am trying to secure permission for the textures I used, I might have to switch them, and then I will post a link for the set.
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