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Old 05-03-2019, 06:58 AM   #1
William
 
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Join Date: Sep 2004
Location: Upper Peninsula of Michigan
Default Interesting article on the mechanics of coups

In the New York Times today, there's an article with a 30,000 foot consideration of how coups succeed or fail. I thought it might be an interesting little resource for players or GMs of games in which regime change is a factor. It studies several cases and draws a few lessons, like this one:

Quote:
Originally Posted by nytimes
Turkey’s debacle underscored that a coup is less a military operation than a collective action problem.

The elites who determine a coup’s outcome are typically too numerous and dispersed to communicate directly. And they are risk-averse. The coup leaders’ task is to persuade each elite that all the others will join in, spurring them to move in unison.
So it might offer suggestions for modeling the coup problem, both in instigating and in defending, should that sort of adventure interest anyone hanging around here.
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