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Old 09-22-2016, 03:09 PM   #1
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default GURPS Books by Genre, and function

GURPS has a lot of material available for it and this thread will list some of that. All the books here were taken from the GURPS Books page
GURPS Can handle any genre and adapt any setting but finding that one item among such a large list can be daunting (or worse you just miss something you could use) this will make it easier.
I am not including any out of print books, sch as those with expired licences.
Only books currently available from W23 are included. Third Edition is compatible with Fourth Edition so those books are included. Adapting Third Edition to Fourth is pretty easy, point costs often change but for Monsters and NPCs that is not important and the skill and stat numbers mostly mean the same. Damage, especially gun damage has changed but most weapons have already been converted for you.

Suggestions and feedback welcome. Some genres or settings could be different and a lot of material can fit into more than one category. This is just my ideas and will only get better with your feedback.
Genres
Action
GURPS Subpage
Want to play a modern day action movie hero?
This genre covers cinematic action movies including but not limited to: Die Hard, Fast and Furious, James Bond, Oceans Eleven, Sneakers,
Campaign Building: Action 1: Heroes; Action 2: Exploits; Action 3: Furious Fists; Action 4: Sidekicks
Settings:
Out of print books of special mention:

After The End
GURPS Subpage
The world ended, well almost.
Playing wandering survivors of a desolated world or maybe trying to keep a world on the brink from going over are the focus of these books.
Campaign Building: After The End 1: Wastelanders; After the End 2: The New World
Settings: Autoduel; Ogre; Reign of Steel; Zombies
Out of print books of special mention: Horseclans and War Against the Cthorr

Conspiracy
GURPS Subpage
Conspiracy theories are cool speculation and the source of many books and movies. Here are some chances to play in a world where they are real and maybe, just maybe your part of them rather than an unknowing pawn. Of course your probably still a pawn, but at least you know about it!
Some ideas: The TV series 24, Burn Notice and the classic "The Prisoner", movies like Angels and Demons, The Bourne Identity (also fits under Action), The Manchurian Candidate or National Treasure
Campaign Building: Black Ops; Illuminati
Settings: Cabal; Conspiracy X; Horror: The Madness Dossier; In Nomine; IOU; Warehouse 23; Wierd War II: The Secret of Gneisenau
Out of print books of special mention: Prisoner

CyberPunk
GURPS Subpage
Sneakers, Bladerunner, heck even Wargames! Messing with computers to get what you want is older than the world wide web itself.
Cyberpunk is about more than cinematic computer hacking though, it typically involves a world run by corporations where government is just another customer.
Campaign Building: Cyberpunk (Third Edition)
Settings: Cyberworld; Transhuman Space
Out of print books of special mention: CthuluPunk

Fantasy
GURPS Subpage
Easily the most popular genre in role playing games, it has several sub genres.
Dungeon Fantasy: Focused on expolring and looting dungeons or old ruins and selling the loot. Handwaves a lot of world building and social elements.
Epic Fantasy: Powerful magic and world caonquring (or saving) heroes.
Magical Worlds: Magic is really common and well known and the campaign is typically about working in the world.
Swords and Sandals: Typically very low tech and weak magic, Conan
Wainscott Fantasy: Modern Urban fantasy, usually secret magic.

Campaign Building: Fantasy; Thaumatology: Urban Magics; Underground Adventures
Settings: Banestorm; Castle Falkenstein; Conan; Discworld; Dungeon Fantasy; Fantasy II: The Madlands;
Out of print books of special mention: Horseclans, Myth, New Sun, Witch World

Historical
GURPS Subpage
Want to play in a historical setting on earth? Maybe an alternate earth where things diverged at one point in time?
This can make use of GURPS Timeline (list of important dates) and the wealth of Third Edition historical books.
Campaign Building:
Settings:
Out of print books of special mention:

Horror
GURPS Subpage
Scary campaigns can be really nice and GURPS Horror gives you lots of ideas on what to include, why and how to make a game scary.
Campaign Building: Horror; ScreamPunk
Settings: Horror: The Madness Dossier; Infinite Worlds: Worlds of Horror; Monster Hunters
Out of print books of special mention: Cthulupunk; Deadlands; Hellboy
Creatures of the Night is a series of Horror themed Bestiaries. Blood Types, Undead and Zombies are also themed Bestiaries likely of use.
Several Locations books also are Horror related.

Humor
Gurps Subpage
Sometimes its nice to have a little fun without serious roleplaying or complicated plots. Steve Jackson Games has always been a producer of humor and GURPS gets its share of love here.
Campaign Building: Atomic Horror;
Settings: Casey & Andy; Discworld; IOU; Y2K
Out of print books of special mention: Goblins

GURPS Mars Attacks coming in December!

Martial Arts
Sometimes a subgenre of Action or others there is enough here to call it a genre of its own. Play martial artists from the local boxer at the gym to high end Wuxia combatants and anything in between.
A lot under Action above can also be used here.
Campaign Building: Martial Arts;
Settings:
Out of print books of special mention:
Useful books include Gun Fu; Martial Arts: Technical Grappling

Monster Hunters
Campaign Building:
Settings: Monster Hunters
Out of print books of special mention:

Space
GURPS Subpage
Campaign Building: Space; Spaceships
Settings: Prime Directive (Star Trek); Transhuman Space; Vorkosigan Saga Sourcebook and Roleplaying Game
Out of print books of special mention: HUmanx; Lensman; Mars; Planet of Adventure; Planet Krishna; Terradyne; Uplift
Space Atlas and Bestiary series off additional support

Supers
GURPS Subpage
From gritty street heroes of pulp and modern fiction to four color supers who can crack planets GURPS can handle it all!
Campaign Building: Powers; Supers
Settings: IST (International Super Teams)
Out of print books of special mention: Wildcards
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries

Last edited by Refplace; 09-24-2016 at 09:58 PM. Reason: Working out the formating
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