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Old 03-19-2016, 02:44 AM   #183
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [Game] Generate a Space Trader Setting

Quote:
This requires one fuel tank module for every 3(?) jumps worth of fuel. Fuel
playing with ship construction and I think Fuel tanks should hold more. Maybe twice as much?

For arguments sake can you go to and from a gas giant free system at medium range with a margin of error. Remember the shallow jumps will cost a fuel unit total
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Last edited by (E); 03-19-2016 at 02:54 AM.
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