Re: GURPS Supers Alternatives
How are wounding modifiers (eg x4 for skull hit, x2 for impaling, x1.5 for cutting, x0.5 for p-) handled / affected by log damage?
I really love this idea. I've been messing around with some Supers characters that I'd statted up, converting them to this approach, and it seems like it will work really well in play. Thanks a lot, naloth.
Last edited by bobbyraw; 05-24-2020 at 03:47 PM.
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