The newest post on Just Roll 3d6 is up:
Narrating Better Failures. New GMs can feel stuck when their players fail rolls; this post shares some tips for keeping the adventure going, and even using failure to make things more interesting!
While this post is aimed at new GMs, hopefully there's some ideas that are valuable for experienced GMs as well.
I'm glad to hear the first couple of posts have been well received. Keep the suggestions coming, and feel free to share your ideas in the comments of the site as well!