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Old 09-15-2017, 05:52 AM   #39
JaJacob
 
Join Date: Sep 2017
Default Re: [Magic] RPM, Paths, Realms - So many variants, but which one to choose?

@Kalzazz

Well that's encouraging to hear about RPM for sure.

I have a short spell list in the works to help players envision what each of the magic "college" could do.

I definitely don't want to discourage players from casting on the fly.

I don't see mlangsdorf post anymore and don't remember it word by word, but it seems like a good idea. Maybe implement classic RPM quirks to spells when you are slightly over safe threshold, add corruption points or temporary disadv, before any serious and permanent changes.

As well as winds of magic tally recovery and allowing it to overflow in strong winds by modifier or a multiple.

Casters could also prepare charms to use for when winds are low, although I would limit it to rituals they know. As evileeyore and Ghostdancer do.

All in all do you think using effect shaping + threshold with milder table for fast casting as I wrote would be good alternative? Would there be some unforeseen consequences?

Last edited by JaJacob; 09-15-2017 at 05:56 AM.
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