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Old 09-13-2017, 03:04 PM   #33
JaJacob
 
Join Date: Sep 2017
Default Re: [Magic] RPM, Paths, Realms - So many variants, but which one to choose?

@ericthered Thanks for the ideas, I like them.

I think I would keep the Winds as a single entity for the purpose of modifiers, reasoning that the mage would be able to "unravel" it and use the color he needs. Just to keep it simpler or maybe keep the modifiers to a specific Wind as a special event. Before a big battle, Purple Winds of death might be blowing stronger, since death will be on everyone minds, during huge forest fires winds of fire would be stronger etc.

Tally recovery depending on the Winds is great. Maybe keep some static amount and give a bonus or penalty.

Quote:
You could have Winds reduce or increase threshold rolls. If you've got a +5 red wind, reduce tally rolls for spells that only use the red wind by 5. This will make casting in winds a lot safer, but leave the mage fairly useless afterwards.
By tally rolls, do you mean calamity rolls?

Reducing/increasing cost of spell is a good way to go, but it would require to rethink it and find the sweet spot.
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