Re: Anthropomorphic race variants?
I would suggest making the average sized animal equal to humans in the game world. Larger animals get upgraded like Lizardmen and Gargoyles and really big animals become 2 or three hex monster types. Smaller animals get stats like halflings. Some animals might get attributes and special abilities in the same way that elves and dwarves have little bits added on.
__________________
So you've got the tiger by the tail. Now what?
|