Thread: Killing PCs
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Old 10-16-2018, 08:03 AM   #92
Purple Snit
 
Join Date: Jan 2011
Default Re: Killing PCs

Quote:
Originally Posted by Phantasm View Post
A lot of players have the mindset that "anything with stats is just a source of XP for me to kill."

As an example: In D&D 3.5, their Planescape book gave the Lady of Pain (basically a plot device for keeping the gods out of the central city, Sigil) stats. At a convention, a table of power gamers made epic-level characters designed to defeat and destroy her. They succeeded because the GM was going "by RAW", which meant going by her stats.

The PCs basically decided to go up and defeat "God", and won because they gave God stats.

I've met dozens of players that are "if it has stats, I know how to counter those stats and kill it." Half of them are able to back that up. This is why for the high-level plot device characters (like Death!) I don't give them stats. Someone somewhere will decide "removing Death from the world/universe will be a good thing", and if Death has stats they will try and half the time succeed! If Death doesn't have stats, then the GM is free to say "okay, you killed a physical manifestation, but Death still lives" when the PCs try the stunt.
The response to this, really, is "the GM is in charge of the campaign, and not the players." So, no, just because something is there, stats or not, that doesn't mean that it's a legitimate target. The GM also shouldn't show/tell the players which things get sheets and which ones don't, and isn't obliged to use stats as written in a published supplement. And frankly, if my players created a group of PCs just to kill some powerful entity, I'd tell them they wasted their time, because I'm not running that type of game. You aren't writing up NPCs for use as targets; you are creating them to add elements to your story. And the GM is ALWAYS free to say "you didn't kill Death", regardless ofnumbers on a page, if the PCs try something dumb or contrary to the spirit of your game..
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