View Single Post
Old 10-15-2018, 06:27 PM   #20
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Drama, dice-rolls and Plot

Quote:
Originally Posted by Brandy View Post
What do you mean by "methods intended for storytelling", I wonder?
It seems to me that some of the basic elements of a story are part of the essential framework of RPGs and couldn't be removed even if you wanted to: characters, setting, and conflict are certainly there.
Characters and setting are certainly present, though there is a tendency in stories to avoid irrelevant or extraneous characters and setting elements, and that's hard to do in RPGs while still giving the players freedom of action.
Quote:
Originally Posted by Brandy View Post
There also tends to be resolution, at least in terms of the end of a campaign or adventure, (and in my view most sessions should also have some kind of narrative resolution even if the session is part of a larger narrative structure.

So I'm wondering if what you're really talking about is plot.
That's probably the big conflict, yes.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote