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Originally Posted by Brandy
What do you mean by "methods intended for storytelling", I wonder?
It seems to me that some of the basic elements of a story are part of the essential framework of RPGs and couldn't be removed even if you wanted to: characters, setting, and conflict are certainly there.
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Characters and setting are certainly present, though there is a tendency in stories to avoid irrelevant or extraneous characters and setting elements, and that's hard to do in RPGs while still giving the players freedom of action.
Quote:
Originally Posted by Brandy
There also tends to be resolution, at least in terms of the end of a campaign or adventure, (and in my view most sessions should also have some kind of narrative resolution even if the session is part of a larger narrative structure.
So I'm wondering if what you're really talking about is plot.
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That's probably the big conflict, yes.