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Old 10-15-2018, 05:54 PM   #16
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Drama, dice-rolls and Plot

Quote:
Originally Posted by Rasputin View Post
They don't? If the GM wants to have a contrast between doing a task on a busy street as opposed to on an empty one, they do.
If the busy street exists in the game world, the passersby are probably not rolling dice. It's the GM who's rolling the dice. And the GM is already involved in carrying on the narrative of the session. A "random passerby" in this context would be someone who happened to wander into the game store, picked up a set of dice, and rolled them at random, with no correlation with the game events (just as traffic noise would have no correlation with the notes of a concerto or motet).

Of course the GM CAN roll dice purely at random, and have random stuff happen. But most GMs don't do that most of the time. Rolling the dice is a tool of running the session, not an arbitrary disruption of its flow of events.
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