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Old 09-01-2016, 03:25 PM   #33
dwalend
 
Join Date: Oct 2005
Default Re: Ogre Computer Game

Quote:
Originally Posted by brionl View Post
What's to configure? If you have stacking you get overrun. And vice versa.
One of the biggest design questions for AurochDigital to solve is "how configurable should the game be?"

When they look around the forum they'll notice we're a community of hackers. (See the long threads on GEVs and on Ninjas.) Steve tries out hacks in the game himself on a regular basis, and ever so rarely picks the better of our hacks to add to the game. (GEVs ramming, for example.)

My personal preference would be for AurochDigital to give us an API between the display and the Ogre rules to give us a place to try ideas. It's likely a big ticket expense short term, and confining to maintain. However, it'd be invaluable long term as Ogre grows over the next few decades.

Specific to brionl: the overrun rules work fine without stacking, especially on the tan map. It's a very good step for learning the game, and is more fun than ramming in the Basic Scenario. Stacking without overruns doesn't change much. (Stacking without spillover got kinda boring.)
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