Quote:
Originally Posted by ericthered
I actually don't really like that sense of escalation. I like character advancement to be more in terms of achieving goals, acquiring indirect power, and defeating obstacles than acquiring personal combat prowess in an exponential fashion. I like for there to be a "Top" you can't really pass, and the players to start out close to it.
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This escalation can be more than just combat prowess! Remember that in early editions of D&D, "You get a fort" is literally a class feature for fighters.
Also remember that personal goals for a simple hack and slash game are often as simple as "acquire treasure (and with it, the power and influence that wealth brings)"