Re: Hack n' slash?
I see that and IMO makes GURPS quicker.
Almost, whack, argh, fight over.
Not: whack, argh, whack, argh, whack, argh, whack, argh, fight almost over, followed by whack, argh, whack, argh, whack, argh, fight over.
Also once hit a lot of fighters get minuses to their skills next round thus making the demise of the fighter much more easier than the 'whack a mole' combat of DnD.
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