Thread: Hack n' slash?
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Old 01-10-2012, 12:52 AM   #13
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Default Re: Hack n' slash?

Quote:
Originally Posted by roguebfl View Post
it deftly not slower paced, rembed dnd tae 6 second turns and absracts out a lot.

GURPS has a 1 second turn thant when the going all out a starting GURPS character can do more in 6 second than some high level Dnd Chacter in teh same 6 seconds.

it just a GURPS you have more control of evens due to less abstraction.

you might scoff at a 'weak +1 sword' ind Dnd but in GURPS the +1 sword pretty decent due to the bell cuver
Yes but GURPS combat involves a lot of decision making. So it slows down the pace from the players point of view. Instead of just declaring your target and making a couple of die rolls you have to pick a maneuver, make a die roll or two and the other guy usually also gets a defense roll.
So with inexperienced people or those who just take too long to decide your combats can seem to drag on a long time.
The trick to managing that is make everyone decide quickly and the cards can help as they look through them while waiting for their chance to go and are ready when asked what they are going to do next.
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