Re: Realism; Strength is not important for swordsmanship(?)
Quote:
Originally Posted by DanHoward
That's what cinematic rules are for. The basic mechanics should model verisimilitude as much as possible.
|
I want that too, but TPTB have regularly said Gurps is for "heroic average" not "simulationist" gaming. Thankfully we have Pyramid to hold so many optional but more realistic rules for those of us that really want them.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
|