07-11-2016, 11:40 AM
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#31
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Realism; Strength is not important for swordsmanship(?)
Quote:
Originally Posted by aesir23
I'd propose the following changes for realism:
1. Subtract 2 from all weapon damage.
2. Add Trained Strength to Weapon Damage (e.g. Technical Grappling), so that a skilled individual gets those two points back.
3. Change Swing damage to a flat thrust +2.
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http://gamingballistic.blogspot.com/...ed-st-and.html
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