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Old 09-18-2018, 02:00 AM   #18
Daigoro
 
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Join Date: Dec 2006
Location: Meifumado
Default Re: [GAME] Collaborative World Building Dwarven city as a start

Quote:
Originally Posted by (E) View Post
Question 13
How are things transported within the city and mines of Knurlkyth?
[Edit] this is partially answered already...
Question 13 revised
Aside from starting crops to extend the growing season what are the glass fronted dwarven greenhouses used for?
Well, canals and waterlocks were mentioned, but I think there's still some details to be covered. The city covers up to 3500 metres in elevation, and I figured it would be split into 3 main districts associated with each gate, thus a High Town, Mid Town and Low Town, so there's the problem of getting between levels.

I was thinking a massive Archimedes screw, or series of them, could transport small floating metal tubs carrying goods or passengers, but that might be a bit much of an ask engineering-wise. There's also the Caisson lock for large elevations, but on the order of 15 metres, not 1500.

A more realistic answer is just a long spiral highway tunnel, inside the mountain, or well-paved surface roads.

So I'd leave it as two questions.
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Last edited by Daigoro; 09-18-2018 at 02:20 AM.
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