Quote:
Originally Posted by Superfaab
No, we did that correctly. 1x run away to limp away, and then take 2 damage upon subsequent 'run away'. We just kept running away instead of taking damage and taking gold out of the game.
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One tip: Don't stress over your life total. Only the last point of damage matters. Do, however, stress about your opponent's gold. Rather than limp away, it can be handy to face that incoming monster; better to take 3 damage from one monster than 6 damage from three limp aways.