Re: One sided, boring, gameplay; Are we doing this right?
It sounds like you're allowing multiple "Run Away" uses per turn. You can only do it once, then you flip the token over to "Limp Away." Any time you use it after that on the same turn, you Limp Away which causes 2 damage to you.
You don't flip it back to "Run Away" until your next Warmup Phase.
Seems like you're handling the gold and DMZ right. And yeah, sometimes the shuffle will bring you a few turns of low to no activity.
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