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Old 01-28-2016, 05:05 PM   #1
Kalzazz
 
Join Date: Feb 2009
Default [Metatronic Generators, Magic] Fireball Musket

Inspired by one of my favorite old (old being relative) That Other Game books, d20 Arsenal by Perpetrated Press, which produced shoppable weaponized versions of That Other Game spells, I wanted to use some of that for my game

Now, 30lbs is to much for a rifle, and 3lbs to little, 15 pounds would be perfect, and with Interpolated values can do that http://www.ravensnpennies.com/2014/0...l#.Vqqr9lLXP4U

One of the unique things about GURPS magic is A - the spell needs to be charged before use, and can charge it for up to 3 rounds of charging for a bigger boom.

I am stumped on how to stat out 'can charge for 1 second and use 1 shot for 3d, 2 seconds and 2 shots for 6d, and 3 seconds and 3 shots for 9d'

Any ideas?

(I am not sure what the correct tag is for metatronic generators)
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