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Old 04-21-2012, 01:29 PM   #5
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: GURPS or Modern D20?

This is not the place to get an unbiased answer based on what people like better. This, is, after all, the forum for hardcore GURPS-heads, who tend to be more interested in the rules system than the average GURPS player, and thereby to have some emotional investment in it.

However, they love to analyse things. So if there are specific things you want out of a modern-day RPG, it's easy to find out how well GURPS supports them.

In general, I find GURPS has a slightly steeper learning curve at first: while the core mechanic is simple (roll 3d6 wanting a low number, vs roll d20 wanting a high number), there is an extra concept in combat, the defense roll, to learn. Once you've got the hang of that, GURPS is better at describing modern equipment and weapons, and the skills needed to use them.

GURPS also has a bunch of add-on rules sets for various kinds of modern gaming that will do a lot of work for you:
  1. GURPS Action! for TV/Movie-style action-adventure.
  2. Gun-Fu, for spectacular gunplay.
  3. Tactical Shooting, for detailed and realistic shooting.

The modern equipment equipment catalog, High-Tech, is also very useful.

What else do you want out of a modern setting? Someone will know how to do it.
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