Quote:
Originally Posted by Bruno
Just because it's the way you want racial templates to work doesn't mean it should be the default :D In GURPS you're not really supposed to mess around with your racial templates, and they're listed as a single item on your character sheet, not as a list of traits.
Those are great options, I agree, but not acting like the books say really shouldn't be the default.
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I'll give a perfect example of when it's annoying - making a member of an "Attractive" race "Beautiful." This requires adding the Disadvantage of "Not Attractive" then turning around and adding back the exact same Advantage that was removed. Let's not get into how difficult it is to add the same trait twice - especially when it's locked and hidden.
Not to mention it's hard to teach new players when they don't know exactly what's happening behind the scenes of their character build. Most all of my players, and myself,
want to see this info.
So add me to the list of people who think "Locked" and "Hidden" by default is a bad idea.
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The user formerly known as ciaran_skye.
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Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]
Quote:
"My mace speaks Goblin." Antoni Ten Monros
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