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Old 01-12-2019, 11:14 PM   #13
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: How to Finance Slow and Sure Enchanting

Quote:
Originally Posted by evileeyore View Post
I solved the problem by allowing them days off. /dusts hands moves on...

Oh, you want more details? Simply, I allow other mages to take over*.
Thats one of the methods I use.
Under Enchantment it says it uses the rules for Ceremonial magic (Magic, p. 12). The Ceremonial casting says once the spell is cast you can swap out assistants.
and under S&S it says "All of the caster’s assistants must be
present every day. If a day’s work is
skipped or interrupted, it takes two
days to make it up. Loss of a mage
ends the project!"


So if you interpret (or change) the enchanting process to be more of a maintenance or each day is a separate but partial casting (ie building the enchantment brick by brick) you can swap out assistants as needed as long as they have the requisite skills.
To require the exact same group for long enchantments makes this work require more skills and advantages than any other project it makes it extremely vulnerable to attack or interference, much less simple accidents.
So it seems reasonable, unless you want magic items to be extremely rare or low power.

I also allow mages to contribute up to their levels in Magery per day.
Higher power mages can get paid more since they effectively count as multiple people.
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