Quote:
Originally Posted by johndallman
There are some problems with using so many magic systems in one game, including: GM workload; difficulties of resolving their interactions, and the fact that they aren't balanced against each other for point cost vs. effectiveness. The latter is likely to lead to some players feeling they made the wrong choices and having their interest in the game impaired.
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If a GM went to the effort to create such a rich magical campaign world, I as a player would be more than willing to adapt during the campaign if my character turned out to be one that was overly effective. If the GM is upfront early that there may need to be some major tweaking, I like to think most players would be flexible.