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Old 07-07-2018, 05:56 AM   #9
AlexanderHowl
 
Join Date: Feb 2016
Default Re: The Problem With Magic

I generally ignore Magic nowadays because it is so unbalanced. It is more enjoyable to use my own magical systems, so I generally use a combination Flexible Magic, Path/Book Magic, or Powered Magic to represent magic in my games. The advantage of using my own systems is that I knew that they were balanced.

For example, I have had games in settings where practitioners of magic had access to Path/Book Magic, Powered Magic, and Symbolic Magic. Magery was specific to each type of magic and gave unique bonuses according to the type of magic. Each type of magic possessed its own advantages and benefits (Path/Book magic was slow but inexpensive, Powered Magic was fast but expensive, and Symbolic Magic ended up between the two).
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