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Old 07-06-2018, 08:45 AM   #10
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Attribute levels and their meanings.

Quote:
Originally Posted by Alonsua View Post
Skills start breaking by level 20, with 21 being just a little over the top. Skill levels over 21 are better represented with techniques, penalty-absorbing advantages and perks.
Not if you design the campaign properly. When I have players who have skills at 20+, I tend to inflict massive skill penalties from circumstances that are impossible or difficult to develop techniques for. For example, having to pilot a helicopter through the wall of a Category 5 hurricane would be a -20 to skill (-1 for every 10 mph winds up to 100 mph and -1 for every 5 mph winds above 100 mph). There is no way that anyone can develop a technique to counter that penalty.
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