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Originally Posted by Set
You're taking extremes. Again, magic is not that rare. But it's not as common as swords.
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You suggested that nobody would plan defenses against magic, which is the definition of a situation requiring an Unusual Background.
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Tell me, in your long running campaign, did you throw as many magic workers against the party as mundane enemies?
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More than the number of Weapon Masters they faced. Enough that it wasn't unreasonable to expect smart foes to be prepared for the PC wizards and clerics.
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True enough, it did set many standards. But D&D set others - and those are the ones I'm trying to closely relate in my setting, and I also think those are the ones that Dungeon Fantasy, in general, try to mirror.
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D&D and dungeon delving FRPGs in general are closer to sword and sorcery than high fantasy, IMO, but really are more a distinct subgenre of its own (which is the stance
GURPS Fantasy takes on the taxonomy).
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I don't think what I'm trying to discuss here is an unreasonable matter. Is it?
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It isn't unreasonable to not like save-or-die spells, no. The obvious solution is just don't use them.