Quote:
Originally Posted by Gnomasz
If save or die spells in general are what you dislike (and not just cheap save or die spells), no system will really solve the problem: using Sorcery, you can build an Affliction-based save or die spell. If you aren't afraid of lots of tweaking, you might want to look into Pyramid #3/83, which has an article on applying Technical Grappling rules to possessions -- with some work, it might let you change any supernatural effect from save-or-die to a longer struggle. Be wary, though, it's just a random idea -- I haven't tried to use it that way. It might be clunky or just too much work.
|
Sorcery allows for more direct control over what spells he allows and which he doesn't, and allows him to add his own "fail forward" sort of spells. He'll just have to do his own work on it.