View Single Post
Old 09-18-2017, 02:07 AM   #38
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: What is the best Magic system to use in a DF campaign?

Quote:
Originally Posted by Gnomasz View Post
If save or die spells in general are what you dislike (and not just cheap save or die spells), no system will really solve the problem: using Sorcery, you can build an Affliction-based save or die spell. If you aren't afraid of lots of tweaking, you might want to look into Pyramid #3/83, which has an article on applying Technical Grappling rules to possessions -- with some work, it might let you change any supernatural effect from save-or-die to a longer struggle. Be wary, though, it's just a random idea -- I haven't tried to use it that way. It might be clunky or just too much work.
Sorcery allows for more direct control over what spells he allows and which he doesn't, and allows him to add his own "fail forward" sort of spells. He'll just have to do his own work on it.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote