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Old 09-18-2017, 12:34 AM   #33
Set
 
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Default Re: What is the best Magic system to use in a DF campaign?

Quote:
Originally Posted by mr beer View Post
I think it might be more quicker and more effective to use a different GURPS magic system instead of selectively nerfing some spells. As it is, you're going to have to do a lot of work going through the Magic book and consider a lot of borderline cases. Another option would be nerfing magic in a blanket way, like making the world generally a Low Mana zone. That makes wizards weaker overall, but probably magic is then presumably rarer so that compensates.
But, you see, my grudge lies specifically with save-or-die spells.

And from what I've seen, pretty much every GURPS system suitable to a high fantasy setting has those.

So I'd like to target them. Having a ground base (i.e. what I'm trying to do) and then nitpicking the more specific cases sounds solid to me, but I need help on the details, such as numbers.

EDIT: Also, I'd like to know which other spells you guys consider out of the curve. I'll most likely try to balance them all.

Last edited by Set; 09-18-2017 at 01:00 AM.
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