Quote:
Originally Posted by Set
With that said, any opinion on the rest of the system?
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I think it might be more quicker and more effective to use a different GURPS magic system instead of selectively nerfing some spells. As it is, you're going to have to do a lot of work going through the Magic book and consider a lot of borderline cases. Another option would be nerfing magic in a blanket way, like making the world generally a Low Mana zone. That makes wizards weaker overall, but probably magic is then presumably rarer so that compensates.