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Old 07-01-2019, 02:50 PM   #12
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Pros and cons of dungeons for hack and slash roleplaying

Quote:
Originally Posted by The Colonel View Post
As far as I can tell dungeons are only really gameable if they are heavily factionalised and lightly occupied
Or you just assume that there aren't really distinct encounters. For example, if you look at the original Caves of Chaos, each of the mini-areas goes into a bunch of detail about how the inhabitants alert and reinforce, so if you don't make special efforts to prevent it, the entire cave, and possibly some allied factions, will cascade on your head.
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