Re: [Spaceships] Technical solution for GMing mecha games based on SS4 rules
And you can add the effects of smoke - takes you into melee range!
Oh and on the subject of scaling up battlesuits - if you add the old material quality to spaceships armour, eg cheap-standard-expensive-advanced, you can get the values to match the scaled up battlesuits.
Cheap is half price and dDR as -1SM
Expensive is dDr and cost as for +1SM
Advanced = +2SM
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"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/
It's all in the reflexes
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