Re: [Spaceships] Technical solution for GMing mecha games based on SS4 rules
Update:
No idea how I missed it, but Cloaking Device is a great way to cut down engagement ranges.
Normally, entities in Plain Sight are at +10 to be seen. CD negates this bonus, and provides another -10. That's roughly a 2000-fold decrease of detection distance!
Notice that mechs on the ground are not considered silhouetted against space.
For mecha that are already detected, the cloaking device still provides a -4 to being hit. That's another 5-fold reduction or so. And re-engaging the device seems like a good way to make missiles lose target (reroll at -20? Sorry, but most of them are not gonna make this roll if they're being shot from the fringe of their sensor range).
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