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Old 05-26-2019, 11:19 AM   #5
larsdangly
 
Join Date: Dec 2017
Default Re: Two Weapons + Spike Shield?

There is a rational set of trade offs that underlies a lot of the rules for stats, equipment and attacks:

1 ST = 1 DX = 1 point of damage = 1 point of protection ~ 1 special quality (e.g., an entangling attack) ~ 1-2 talent points

I think one should always try to interpret the rules in such a way that you stay close to those proportions. Off handed weapons are a little hard to parse this way. E.g., the 'exchange' between a main-gauche and a small shield is that you get a -4 DX 1d-1 damage attack in exchange for being able to use your protection vs. missiles. If you have an adj.DX of 11 to start with, that extra attack has an expected value (avg. damage times avg. chance of success) of 0.4 points of damage per turn, which is traded off against 1 point of protection 'sometimes'. That's close enough to a fair trade that I'd call it even-steven.

Another principle to keep in mind is that it is rare and always clearly specified when you get to stack benefits from multiple sources (e.g., multiple talents or spells). So, if you are thinking of layering a benefit of an off handed weapon on top of a special quality of a unique piece of equipment, that's probably not the intent of the rules.
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