Quote:
Originally Posted by hcobb
I setup a scenario where a fencer is supposed to be a big challenge and the players took care of the the problem with one figure defending while the others poured in crossbow fire.
I've modified the fencer by giving him Shield Expertise, but this doesn't help much.
How do you keep big bad fencers or martial artists from getting slaughtered by missile weapons the first turn they're engaged by a defend-only anchor and so have to drop their dodge?
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Terrain. Allies. The usual.